Perdersi nelle baleghe del Mazarol
Getting lost in the baleghe of Mazarol.
It is a data/information search game in an environment that aims to make the participants the protagonists.
The goal is to reach the Antro de le Mate (the final destination of the route), the belly of Mother Earth from which everything is born and where everything ends, and to deliver to the organizers a short story, taking inspiration from what was found along the route, personally reworking it. The objective is to foster creativity by capturing from the places, images, and animals found along the route, useful suggestions for experiencing an intense and participatory environmental experience.
The game: 8 locations indicated by 8 lanterns that depict the image of an animal.
A topographic map of the area involved in the game shows the positions of the eight lanterns.
Each lantern depicts the image of an animal and in the basket located at the base of it, the characteristics of the animal, its symbolism, and other useful data for building a short story featuring the animals are described on a recoverable sheet.
For the validity of the test, participants must bring to the Antro de le Mate a story that certifies the minimum passage through four lanterns.
Inside the Antro (the endpoint of the route) participants will have 20 minutes to finalize the story, write it down, and deliver it to Mazarol (organization) which will take care of placing it in the defined spot with the Anguane.
Organizer: Pro Loco Tambre
Event Program
2:00 p.m. Gathering at the Social Center in the square in Tambre (gathering for registration control, map collection
and regulations)
2:30 p.m. Departure of the first participant (Maximum time 3h)
5:30 p.m. Arrival at the playground in Pian De Dora (Antro)
6:00 p.m. Delivery of the created stories
6:15 p.m. Reading of the anguane story
6:30 p.m. Apericena
In case of bad weather, the event will be postponed to Sunday, October 25, with the same modalities and times.
Download program
Participation Fee
Participation fee: € 15.00 (adults) € 5.00 (youths aged 11 to 17)
FREE for children aged 0 to 10 (must be accompanied by at least one parent or guardian)
to be paid to Pro Loco Tambre iban IBAN IT44O0200861330000000484572
by October 22, and share the transfer via whatsapp to the indicated numbers:
Casa Alchimista: 350 003 4954 (also whatsapp)
Pro Loco Tambre: 331 440 0840 (also whatsapp)
For telephone bookings or further information, you can contact the numbers above.
Orienteering in the woods
It is a data/information search game in an environment designed to make participants the main characters.
The aim is to reach the Antro de le Mate (the final location of the route), the belly of Mother Earth from which everything is born and where everything ends, and to deliver a short story/narrative to the organizers, drawing inspiration from what has been discovered along the way and personally reworking it. The objective is to promote creativity by capturing the suggestions from the places, images, and animals encountered along the route, useful for experiencing an intense and participatory environmental experience.
The game: 8 locations indicated by 8 lanterns that depict the image of an animal.
A topographic map of the area involved in the game shows the positions of the eight lanterns.
Each lantern features the image of an animal, and in the basket placed at its base, the sheet to be retrieved describes the characteristics of the animal, symbolism, and other useful data to build a short story featuring the animals.
For the validity of the test, a story must be brought back to the Antro de le Mate that certifies a minimum passage on four lanterns.
Inside the Antro (the finish location of the route), participants will have 20 minutes to define the story, write it down, and deliver it to the Mazarol (organization), who, together with the Anguane, will take care of placing it in the designated spot.
Organizer: Pro Loco Tambre
Event Program
2:00 p.m. Meeting at the Social Center in the square at Tambre (registration check, map collection
and regulations)
2:30 p.m. Departure of the first participant (Maximum time 3h)
5:30 p.m. Arrival at the playground in Pian De Dora (Antro)
6:00 p.m. Delivery of the created stories
6:15 p.m. Reading of the Anguane story
6:30 p.m. Apericena
In case of bad weather, the event will be postponed to Sunday, October 25, with the same modalities and times.
It is a game of data/information searching in an environment aimed at making the participants the protagonists.
The goal is to reach the Antro de le Mate (the final destination of the route), the belly of Mother Earth from which everything is born and where everything ends, and to deliver to the organizers a short story, inspired by what has been found along the way, personally reworked. The aim is to foster creativity by drawing from the places, images, and animals encountered along the route, capturing the suggestions useful for experiencing an intense and participatory environmental experience.
The game: 8 locations indicated by 8 lanterns that feature the image of an animal.
A topographical map of the area involved in the game shows the positions of the eight lanterns.
Each lantern displays the image of an animal, and in the basket placed at its base, a sheet to be retrieved describes the characteristics of the animal, its symbolism, and other useful data to construct a short story featuring the animals as protagonists.
For the validity of the test, a story that certifies the minimum passage on four lanterns must be brought back to the Antro de le Mate.
Inside the Antro (the arrival point of the route), participants will have 20 minutes to define the story, write it, and submit it to the Mazarol (organization), which together with the Anguane will arrange it in the designated place.
Organizer: Pro Loco Tambre